So I've been tinkering with the idea of starting a game for years. I've noticed a few different mindsets when a person decides to embark on this endeavor. For fun, lets use one of those "X Steps of Y" lists you find in psychology.
1) Naive Enthusiasm
You start out with a great idea and all the enthusiasm in the world, with grandiose ideas and no real idea of what it would take to accomplish them. If you're a programmer, you pop open your tools and start a project called "Game"...and then realize you have no clue what to do next.
2) Overwhelmed
The last step for the majority of people, this is where you realize that creating a Magic Robot Ninja Space Opera MMO Shooter actually requires a wide variety of skills and a massive investment of time and/or money. Most will decide to give up at this point, but the few budding indie developers will realize it's time to aim a little lower for their first product. (Or, you could do like my friend over at http://lspiroengine.com/ and just do the big idea anyways)
3) Cut Back
Okay, so maybe the next-gen 3D engine isn't really required, it doesn't have to run on all the consoles and phones and the PC, for that matter we don't really need magic, or robots, or ninjas, or spacecraft, or multiplayer, or...for that matter, if you just make the objective to fling birds at pigs, you could draw all the art yourself and call it good.
At this point you've hopefully settled on an idea you can produce yourself, perhaps with some help from that artsy friend from school that you added on Facebook recently. Not that any of these thoughts come from experience of success. We'll see how my own endeavor goes.
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